![Dark souls sound files](https://kumkoniak.com/76.jpg)
![opengl 4.3 demo opengl 4.3 demo](https://i.ytimg.com/vi/RuXyhVi7dIg/maxresdefault.jpg)
Counter-Strike: Global Offensive is not extremely heavy but as a very competitive game high and stable performance is required. Now here’s a benchmark that might be of some more practical value to some. RadeonSI also saw an increase in performance but it’s still quite far from Crimson and the Nvidia blob. I believe that before Nouveau was running into a VRAM speed bottleneck which of course is no longer present. Nouveau seems to have seen a fairly massive performance improvement here and has three times the performance it did before.
#OPENGL 4.3 DEMO DRIVER#
Half-Life 2 isn’t a particularly heavy game but the Lost Coast benchmark still proved quite heavy for the Nouveau driver last time.
![opengl 4.3 demo opengl 4.3 demo](https://i.ytimg.com/vi/EjGZpJ4Vyk4/maxresdefault.jpg)
![opengl 4.3 demo opengl 4.3 demo](https://windows-cdn.softpedia.com/screenshots/OpenGL-demo_1.png)
The Nvidia proprietary driver reigns supreme as usual. Nouveau is also quite a bit faster than before, likely due to the increase in memory speed. RadeonSI has seen a small performance improvement and is starting to get quite close to Crimson performance.
#OPENGL 4.3 DEMO DRIVERS#
Unigine Valley has offered pretty interesting results before and the proprietary AMD and Nvidia drivers have typically been quite close to each other in this test. Nouveau has also more or less caught up to old RadeonSI performance. When tessellation is turned off the brand new RadeonSI is actually quite close to the AMD’s proprietary driver, though still quite far away from the Nvidia proprietary driver. Nouveau does still lose to RadeonSI which has picked up a lot of speed since last time. The results across the board seem to reflect this. The core clock is still some ways away from the 1228 MHz maximum on this card but the memory is now fully reclocked. I also found out that Nouveau can reclock slightly higher on the 4.7-rc kernel, allowing a core clock of 966 MHz and a memory clock of 6008 MHz. Like I mentioned, RadeonSI now has a feature called “offchip tessellation” which allows it to perform significantly faster than before. Unigine Heaven is a fairly traditional test and I’ve always included it in my benchmarks for these cards. It is the best match up I have available though. Note that the R7 370 and the GTX 760 do not have identical ideal performance and the 760 has a slight technical advantage. As far as I know these results are still relevant on this hardware as the AMDGPU-Pro driver does not support the R7 370. The results for AMD’s proprietary driver are also from Ubuntu 15.10 and used the Crimson 15.12 driver. Do note that I am using results from Ubuntu 15.10 as a comparison to demonstrate performance improvements, so the old RadeonSI and Nouveau results were done on Linux 4.2 and Mesa 11.0.2 compiled against LLVM 3.6. The graphics cards used were once again the Strix R7 370 4G and the Asus GTX 760. The proprietary Nvidia driver used was version 361.42.
![opengl 4.3 demo opengl 4.3 demo](https://www.geeks3d.com/public/jegx/2020q1/geexlab-opengl43-compute-shader-demo-20200116-01.jpg)
Do note that the proprietary drivers quite likely don’t like to play nice with new kernels and I got booted into an non-functioning kernel or Nouveau more than once.įor testing I used said Linux 4.7-rc from Git and Mesa-git from Padoka PPA. It was a fairly painless process all things considered and Ubuntu’s Kernel Team has created a short but detailed guide to getting a Git kernel up and running. So, I cloned the Linux Git repository and for the first time in my life built a kernel myself. Even with Padoka PPA, which builds a Git version of Mesa with LLVM 3.9, you will only get OpenGL 4.2 unless you get a more recent kernel. Because of these changes I’ve added a couple of new games into the set of tests that should hopefully show this new stuff in action.īecause the OpenGL 4.3 stuff is so new you need your graphics stack to be Git material and on Radeon hardware even that’s not quite enough. There has also been some work to improve tessellation performance on AMD GPUs. First of all, Mesa has reached OpenGL 4.3 support which means modern games like the newer ports from Feral Interactive should start working properly for people that use the open source drivers. Quite recently there have been quite a few advancements on the open source side of GPU drivers so I figured it would be the perfect time to talk about these changes and run some updated benchmarks.īefore we start torturing these GPUs I would like to say (well, write really) a couple of words about these advancements I talked to you about.
![Dark souls sound files](https://kumkoniak.com/76.jpg)